Date: October 13, 2016
Subject: Digital Concept Art
Yu, Donglu. "How to Become a Better Concept Artist." Creative Bloq., 1 July 2016. Web. 21 ______Oct. 2016.
Assessment: Research Assessment #5
For this research assessment I wanted to focus more on the work concept artists do and how I could fit into that. I was more curious on how concept artists worked with other teams in a production. I managed to find an article that detailed just that. The article’s focus on how concept artists should work with a team was insightful. I tried applying certain aspects of what I can do and what should be done in concept art, and I found that I could work well in concept art. I love the pre-production phase of projects. Having been at my Church group, Rebel, we work similarly in projects for the Church. Due to that I have great experience in working with teams. I also figured out that concept art has many similar intricacies and techniques of those in traditional art. The only real challenge I saw in working on concept art would be learning to work with digital art. It would take practice, but I would definitely be willing to work on improving that skill. Concept art seems like something I would fit in well with; the more I research about it, the more inclined I am to continue learning about it.
Once I began reading the article, the first thing I noticed were the similar principles of concept art and traditional art. Both focus on color, lighting, cultural/artistic influences, and techniques used to create the art. It seems concept art, in inherently just art, so it would be bound by the same rules as traditional paintings and drawings. However concept art focuses more on the thematics of the topic they are basing the art from. They focus more on history, culture, and realism. It is much less about the viewer’s interpretation and much more on how the piece helps the production team visualise their product. In that aspect concept art is similar to storyboarding. Both focus heavily on pre-production and help the production team see what the final product should look like. Both also involve direct communication between the director and artist. However, concept art seems to have communication with other people as well, the lighting, modeling, level design (in video games), and animation teams.
This information is incredibly encouraging. I have had experience with storyboarding in Animation. I believe the process of designing the background, characters, and events could translate well into concept art. In animation I also worked with a teammate, admittedly only one. However, I have worked in teams with my Church group, Rebel. We design posters, advertise multimedia event. I always enjoyed working with others, bouncing off ideas is one of the most enjoyable experiences. So when it comes to teamwork, I also think the transition would be smooth. The fact that I have worked a fair amount with traditional art, its principles and techniques, would also smooth the transition. Sadly I do not have much experience with digital art, so I will focus on studying its differences from traditional art in the future.
This article was thoroughly insightful and it reassure me that I can follow my passions and do well. I believe the job is more secure than traditional art, and it seems to fit well with me. I feel as though many of my traditional art skills will translate well into concept art, which would ease the transition, if I so chose to follow on concept art. For the future I will continue researching Concept art and I might try to get some interviews with concept artists as well. I do plan to look into concept art and freelance. I am getting the impression concept art can be like freelance, so I want to see if those thoughts are true. I am only getting more excited about picking my topic, and if it were concept art, then my project would definitely be something to do with learning more digital art.